Market study · 2026-06-12

The VFX Market: What Sells, What Doesn't, and Where the Gaps Are

A deep dive into the visual-effects shelf of the Unreal asset marketplace — supply, pricing, the winning packs, the dead ones, the sub-niches, and the Niagara shift.

Catalogue to May 2026 Buyer demand to September 2024
3,657
VFX listings
4.6% of the catalogue
$19.98
Median VFX price
what a pack typically costs
74%
UE5 in new VFX
recent releases
89%
Have a video
vs 48% market-wide
Magic
Biggest sub-niche
561 packs

A small shelf, growing steadily

Visual effects are a focused corner of the marketplace: 3,657 VFX listings, about 4.6% of the whole catalogue. It is nothing like the 3D-model shelf in raw size — but it has grown steadily and consistently, and crucially it is a category buyers come to with intent rather than stumble into.

That smaller footprint is an advantage. A new VFX pack lands on a far less crowded shelf than yet another model, so visibility — the binding constraint everywhere else on the store — is a little easier to win.

VFX catalogue growth

New VFX listings per month and the cumulative VFX catalogue

as of May 2026
MonthNew VFX listingsTotal VFX listings
2016-0122
2016-0246
2016-03410
2016-04212
2016-05214
2016-06216
2016-07420
2016-08121
2016-09425
2016-10328
2016-11432
2016-12234
2017-01236
2017-02238
2017-03139
2017-04140
2017-05545
2017-06146
2017-07147
2017-08148
2017-09856
2017-10359
2017-11261
2017-12364
2018-01468
2018-02573
2018-03275
2018-04378
2018-05785
2018-06489
2018-07291
2018-08697
2018-095102
2018-105107
2018-117114
2018-121115
2019-012117
2019-022119
2019-036125
2019-049134
2019-058142
2019-064146
2019-079155
2019-0810165
2019-095170
2019-107177
2019-114181
2019-124185
2020-019194
2020-022196
2020-037203
2020-043206
2020-059215
2020-0612227
2020-0724251
2020-0818269
2020-0923292
2020-1027319
2020-1117336
2020-1223359
2021-0127386
2021-0221407
2021-0323430
2021-0421451
2021-0532483
2021-0617500
2021-0717517
2021-0821538
2021-0919557
2021-1018575
2021-1124599
2021-1211610
2022-0118628
2022-0213641
2022-0315656
2022-049665
2022-0515680
2022-0625705
2022-0722727
2022-0816743
2022-0929772
2022-1022794
2022-1127821
2022-1221842
2023-0126868
2023-0224892
2023-0326918
2023-0426944
2023-0526970
2023-06301000
2023-07201020
2023-08211041
2023-09331074
2023-10291103
2023-11311134
2023-12341168
2024-01391207
2024-02441251
2024-03471298
2024-04431341
2024-05331374
2024-06441418
2024-07541472
2024-08581530
2024-09421572
2024-10641636
2024-111541790
2024-121491939
2025-01952034
2025-02932127
2025-031512278
2025-04872365
2025-05682433
2025-06762509
2025-07832592
2025-08432635
2025-09432678
2025-10672745
2025-112292974
2025-121013075
2026-01813156
2026-02693225
2026-031683393
2026-041643557
2026-051003657
New VFX listings per month and the cumulative VFX catalogue
MythicLemon Marketplace Index ↓ CSV

Holding its share as the catalogue exploded

Even as the overall catalogue multiplied, VFX has held a stable slice of it. Effects don't get produced in the same industrial volume as meshes or materials — they take more craft and, almost always, a video to sell them — so supply has grown in proportion rather than flooding.

VFX share of the whole marketplace

VFX listings as a percentage of the entire catalogue over time

as of May 2026
MonthVFX share %
2018-012.97
2018-022.97
2018-032.84
2018-042.77
2018-052.8
2018-062.79
2018-072.67
2018-082.62
2018-092.62
2018-102.58
2018-112.63
2018-122.56
2019-012.51
2019-022.47
2019-032.49
2019-042.56
2019-052.6
2019-062.56
2019-072.59
2019-082.67
2019-092.67
2019-102.69
2019-112.68
2019-122.68
2020-012.74
2020-022.67
2020-032.67
2020-042.63
2020-052.6
2020-062.61
2020-072.77
2020-082.85
2020-092.97
2020-103.11
2020-113.16
2020-123.28
2021-013.39
2021-023.46
2021-033.5
2021-043.55
2021-053.67
2021-063.68
2021-073.68
2021-083.7
2021-093.7
2021-103.69
2021-113.72
2021-123.69
2022-013.7
2022-023.66
2022-033.65
2022-043.6
2022-053.57
2022-063.59
2022-073.6
2022-083.58
2022-093.62
2022-103.62
2022-113.63
2022-123.62
2023-013.62
2023-023.61
2023-033.6
2023-043.6
2023-053.58
2023-063.58
2023-073.55
2023-083.52
2023-093.52
2023-103.52
2023-113.52
2023-123.54
2024-013.55
2024-023.58
2024-033.61
2024-043.62
2024-053.59
2024-063.6
2024-073.63
2024-083.66
2024-093.65
2024-103.67
2024-113.88
2024-124.08
2025-014.17
2025-024.26
2025-034.39
2025-044.43
2025-054.42
2025-064.44
2025-074.41
2025-084.36
2025-094.38
2025-104.37
2025-114.59
2025-124.56
2026-014.55
2026-024.54
2026-034.55
2026-044.56
2026-054.58
VFX listings as a percentage of the entire catalogue over time
MythicLemon Marketplace Index ↓ CSV

What VFX costs

The typical VFX pack sells for around $19.98. Tracked against the whole-market median, VFX tends to sit at or a little above the marketplace norm — buyers evidently accept that a polished effects pack is worth a touch more than a generic asset.

The price has been remarkably steady. As everywhere on this store, the contest is not really about price; it is about being found and being trusted at a glance.

What VFX costs vs the whole market

Median price of VFX listings against the median of the whole catalogue

as of May 2026
MonthVFX median ($)Whole-market median ($)
2018-0119.9919.99
2018-0219.9919.99
2018-0319.9919.99
2018-0419.9919.99
2018-0519.9919.99
2018-0619.9919.99
2018-0719.9919.99
2018-0819.9919.99
2018-0919.9919.99
2018-1019.9919.99
2018-1119.9919.99
2018-1219.9919.99
2019-0119.9919.99
2019-0219.9919.99
2019-0319.9919.99
2019-0419.9919.99
2019-0519.9919.99
2019-0619.9919.99
2019-0719.9919.99
2019-0819.9919.99
2019-0919.9919.99
2019-1019.9919.99
2019-1119.9919.99
2019-1219.9919.99
2020-0119.9919.99
2020-0219.9919.99
2020-0319.9919.99
2020-0419.9919.99
2020-0519.9919.99
2020-0619.9919.99
2020-0719.9919.99
2020-0819.9919.99
2020-0919.9919.99
2020-1019.9919.99
2020-1119.9919.99
2020-1219.9919.99
2021-0119.9919.99
2021-0219.9919.99
2021-0319.9919.99
2021-0419.9919.99
2021-0519.9919.99
2021-0619.9919.99
2021-0719.9919.99
2021-0819.9919.99
2021-0919.9919.99
2021-1019.9919.99
2021-1119.9919.99
2021-1219.9919.99
2022-0119.9919.99
2022-0219.9919.99
2022-0319.9919.99
2022-0419.9919.99
2022-0519.9919.99
2022-0619.9919.99
2022-0719.9919.99
2022-0819.9919.99
2022-0919.9919.99
2022-1019.9919.99
2022-1119.9919.99
2022-1219.9919.99
2023-0119.9919.99
2023-0219.9919.99
2023-0319.9919.99
2023-0419.9919.99
2023-0519.9919.99
2023-0619.9919.99
2023-0719.9919.99
2023-0819.9919.99
2023-0919.9919.99
2023-1019.9919.99
2023-1119.9919.99
2023-1222.9919.99
2024-0124.9919.99
2024-0224.9919.99
2024-0324.9919.99
2024-0424.9919.99
2024-0524.9919.99
2024-0624.9919.99
2024-0724.9919.99
2024-0824.9919.99
2024-0924.9919.99
2024-1024.9919.99
2024-1124.9919.99
2024-1220.9919.99
2025-0119.9919.99
2025-0219.9919.99
2025-0319.9919.99
2025-0423.9823.98
2025-0523.9823.98
2025-0619.9819.98
2025-0719.9819.98
2025-0819.9819.98
2025-0919.9819.98
2025-1019.9919.99
2025-1120.9819.99
2025-1221.9819.99
2026-0121.9919.99
2026-0221.9819.99
2026-0319.9919.99
2026-0419.9919.99
2026-0519.9919.99
Median price of VFX listings against the median of the whole catalogue
MythicLemon Marketplace Index ↓ CSV

The price ladder

Most VFX clusters in the familiar sub-$30 bands, with a thin premium tail above $50. The empty space in the upper-middle is worth noticing: a genuinely comprehensive, well-documented pack can credibly anchor higher than the crowd without much company up there.

How VFX packs are priced

Number of VFX listings in each price band

as of May 2026
Price bandVFX listings
Free74
$0.01–9.99851
$10–19.99976
$20–29.99847
$30–49.99590
$50–99.99309
$100+39
Number of VFX listings in each price band
MythicLemon Marketplace Index ↓ CSV

What sells: the VFX winners

Judged by review count — the closest honest proxy we have for sales — the VFX bestsellers are dominated by broad, reusable effect libraries and the Niagara fire/magic packs. The most-reviewed pack, “VFX Attack Trails”, has gathered 161 reviews.

The pattern in the winners is consistent: volume and versatility win. Buyers reward packs that solve a whole class of effects — a variety pack, a fire-and-magic bundle — over a single one-off effect.

Note on coverage. Buyer-activity figures (questions, reviews and ratings) are complete through September 2024 and are shown unchanged for reference; later periods are not yet reflected in this metric.

The most-reviewed VFX packs

VFX listings ranked by review count — a proxy for what actually sells

through September 2024

Buyer-activity figures (questions, reviews and ratings) are complete through September 2024 and are shown unchanged for reference; later periods are not yet reflected in this metric.

VFX packReviews
VFX Attack Trails161
FX Variety Pack132
Realistic Starter VFX Pack Vol 2122
M5 VFX Vol2. Fire and Flames(Niagara)121
Ballistics FX94
Fluid Ninja VFX Tools89
Fluid Ninja LIVE69
Niagara Footstep VFX (Footstep VFX, Footst64
Fog Gradients63
IES Light Profile Pack63
Easy Fog60
Character Appearance and Dissolve57
VFX listings ranked by review count — a proxy for what actually sells
MythicLemon Marketplace Index ↓ CSV

What doesn't: the VFX graveyard

For every winner there is a long silent tail. Even among well-aged cohorts, the majority of VFX listings never collect a single review — by the 2023 cohort, around 55% had none. Shipping an effect is not the same as selling it.

The lesson mirrors the rest of the store: another lookalike pack mostly joins the graveyard. A pack that owns a clear, asked-for niche has a far better chance of being found.

VFX listings with no reviews, by launch year

Share of each year's VFX launches that never received a review

through September 2024

Cohorts shown through 2023 so each had at least a year of buyer activity before coverage ends.

Launch yearNo reviews %
201652.9
201733.3
201843.1
201922.9
202030.5
202146.6
202251.3
202354.6
Share of each year's VFX launches that never received a review
MythicLemon Marketplace Index ↓ CSV

The sub-niches: where supply piles up

Mining what the packs are actually about, the VFX shelf is concentrated in a handful of effects. Magic & arcane lead the field, followed by the other staples — magic, smoke, explosions, energy. Fully 535 packs put “Niagara” right in the title.

Two readings fall out of this. The crowded sub-niches (fire, magic) are where you compete on polish and breadth; the thinner ones — convincing water and fluids, weather and environment systems, sci-fi and hologram effects — are where a strong pack faces far less company.

What VFX packs are actually about

VFX listings by the effect they depict (from listing titles; a pack can span more than one)

as of May 2026
Sub-themeVFX listings
Magic & arcane561
Niagara (named)535
Explosions & impacts355
Water & liquid305
Fire & flames294
Energy & beams265
Projectiles & trails200
Smoke & fog185
Weather & environment156
Electric & lightning148
Portals & teleport108
Slash & melee107
Ice & frost96
Sci-fi & hologram93
VFX listings by the effect they depict (from listing titles; a pack can span more than one)
MythicLemon Marketplace Index ↓ CSV

Niagara and the engine shift

VFX has moved to Unreal Engine 5 faster than the marketplace at large — recent new releases are roughly 74% UE5. That makes sense: VFX is the category most tied to Niagara, and Niagara is a UE5-era story.

It also means the residual UE4 VFX back-catalogue is comparatively thin — less of a modernisation opportunity here than in other categories, and more of a reason to build UE5-native from the start.

UE5 vs UE4 in new VFX releases

Share of each month's new VFX releases targeting UE5 vs UE4

as of May 2026
MonthUE5 %UE4 %
2019-010100
2019-020100
2019-030100
2019-040100
2019-0512.587.5
2019-060100
2019-070100
2019-080100
2019-090100
2019-100100
2019-110100
2019-120100
2020-010100
2020-020100
2020-030100
2020-040100
2020-050100
2020-060100
2020-070100
2020-080100
2020-094.395.7
2020-100100
2020-110100
2020-120100
2021-010100
2021-024.895.2
2021-030100
2021-040100
2021-050100
2021-065.994.1
2021-070100
2021-080100
2021-090100
2021-1011.188.9
2021-118.391.7
2021-120100
2022-015.694.4
2022-020100
2022-0313.386.7
2022-0433.366.7
2022-0533.366.7
2022-063664
2022-0763.636.4
2022-0831.268.8
2022-0941.458.6
2022-1027.372.7
2022-113763
2022-1223.876.2
2023-0123.176.9
2023-0245.854.2
2023-0361.538.5
2023-0426.973.1
2023-0546.253.8
2023-066040
2023-073565
2023-0842.957.1
2023-0960.639.4
2023-1051.748.3
2023-1148.451.6
2023-1261.838.2
2024-0176.923.1
2024-0272.727.3
2024-0380.919.1
2024-0455.844.2
2024-0569.730.3
2024-0677.322.7
2024-0783.316.7
2024-0879.320.7
2024-0978.621.4
2024-1089.110.9
2024-1180.519.5
2024-1271.828.2
2025-0176.823.2
2025-027228
2025-0360.939.1
2025-0459.840.2
2025-0554.445.6
2025-0643.456.6
2025-0765.134.9
2025-0888.411.6
2025-0990.79.3
2025-1092.57.5
2025-1127.972.1
2025-1266.333.7
2026-0188.911.1
2026-0298.61.4
2026-0395.84.2
2026-0492.17.9
2026-05955
Share of each month's new VFX releases targeting UE5 vs UE4
MythicLemon Marketplace Index ↓ CSV

Demand versus supply

Set against every other shelf, VFX sits in the middle of the demand table — buyers ask 4.9 questions per listing about it (7,767 questions across 1,601 listings). That is well below the tools and templates buyers interrogate hardest, but comfortably above the model and audio shelves where supply most outruns attention.

In other words VFX is a healthier balance of supply and demand than most of the marketplace — not starved, not drowning.

Buyer demand: where VFX sits

Buyer questions per listing by category — VFX shown against every other shelf

through September 2024

Buyer-activity figures (questions, reviews and ratings) are complete through September 2024 and are shown unchanged for reference; later periods are not yet reflected in this metric.

CategoryListingsQuestionsQuestions / listing
Game Templates3531520243.1
Tools & Plugins26324993019
Game Systems24423281013.4
VFX160177674.9
UI68528314.1
Animation130754014.1
3D Models24164610092.5
Materials375060741.6
Smart Assets43411
Audio602819990.3
Buyer questions per listing by category — VFX shown against every other shelf
MythicLemon Marketplace Index ↓ CSV

Who makes the VFX

A recognisable set of specialist sellers produces a large share of the VFX shelf — the Niagara-effects houses that ship pack after pack. But the tail is long and open: most VFX sellers have only a few listings, and no single seller comes close to owning the category.

For a newcomer that is encouraging. VFX rewards a focused specialist, and the shelf has room for one more.

Who makes the VFX

The most prolific VFX sellers, by number of VFX listings

as of May 2026
SellerVFX listings
FXMonster Studio255
ugurVFX200
one.studio2183
CGHOW177
MohmmadAslam169
Coreb Games149
SHOGUN GAMES129
suppART - Real Time Works123
VfxSTOCK100
EffectsCreator91
VRhinoFX60
RainRainFX58
The most prolific VFX sellers, by number of VFX listings
MythicLemon Marketplace Index ↓ CSV

Show, don't tell: VFX lives or dies on video

This is the single sharpest operational lesson in the category. 89% of VFX listings embed a video — against roughly 48% across the marketplace as a whole. An effect is motion; a static thumbnail cannot sell it.

If you ship VFX without a clean preview video, you are competing with one hand tied. It is the cheapest, highest-leverage thing a VFX seller can get right.

VFX leans on video far more than the average listing

Share of listings that embed a video preview

as of May 2026
Listings with a video %
VFX listings89
Whole marketplace48
Share of listings that embed a video preview
MythicLemon Marketplace Index ↓ CSV

What this means if you make VFX

Pull the threads together and a playbook emerges. Build broad, reusable effect libraries over one-off effects — that is what the winners look like. Pick a sub-niche deliberately: fight on polish in the crowded fire-and-magic shelves, or claim a thinner one like water, weather or sci-fi where there's room. Build UE5-native around Niagara. Price at or a little above the market norm and let the quality justify it. And above everything else, ship a video — in this category it is not optional.

VFX is a smaller shelf than the headline categories, but it is a healthier one: real demand, a manageable amount of supply, and a clear, winnable formula for being found.

VFX sub-niches, ranked by supply

Sub-nicheVFX listingsShare of VFX
Magic & arcane56115.3%
Niagara (named)53514.6%
Explosions & impacts3559.7%
Water & liquid3058.3%
Fire & flames2948.0%
Energy & beams2657.2%
Projectiles & trails2005.5%
Smoke & fog1855.1%
Weather & environment1564.3%
Electric & lightning1484.0%
Portals & teleport1083.0%
Slash & melee1072.9%
Ice & frost962.6%
Sci-fi & hologram932.5%

VFX listings by effect type, mined from titles, as of May 2026. A pack can appear in more than one.

FAQ

Is VFX a good category to enter?

On balance, yes. It's a smaller, less crowded shelf than 3D models, buyers come with intent, and demand-per-listing is healthier than most of the store. The catch is that it takes more craft — and a video — to sell an effect.

What VFX sells best?

Broad, reusable effect libraries and Niagara fire/magic packs dominate the most-reviewed listings. Versatility beats one-off effects.

How were these numbers produced?

From the MythicLemon Marketplace Index — our own compiled dataset of the Unreal asset ecosystem — recomputed for this study. Catalogue, pricing and engine figures are complete through May 2026; buyer-activity figures through September 2024.

Coverage & method

Drawn from the MythicLemon Marketplace Index and recomputed for this study. Catalogue, pricing and engine figures are complete through May 2026; buyer-activity figures through September 2024 and shown for reference. Full methodology →

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