Data insight
3D Models are 57% of the entire marketplace
The catalogue is really one big shelf with everything else attached.
Catalogue by category
Share of the catalogue, by category
| Category | Listings | Share % |
|---|---|---|
| 3D Models | 45589 | 57.1 |
| Audio | 9073 | 11.4 |
| Materials | 8590 | 10.8 |
| Tools & Plugins | 4709 | 5.9 |
| Game Systems | 4014 | 5 |
| VFX | 3686 | 4.6 |
| Animation | 2443 | 3.1 |
| UI | 923 | 1.2 |
| Game Templates | 667 | 0.8 |
| Smart Assets | 44 | 0.1 |
| Sprites & Flipbooks | 25 | 0 |
| Environments | 24 | 0 |
| Tutorials | 4 | 0 |
| 2D Assets | 1 | 0 |
Models are the easiest thing to produce in volume, and the marketplace inherited the habit from a decade of asset stores before it. The consequence: ship another model and you walk onto the single most crowded shelf in the building.
Visibility, not quality, becomes the binding constraint — and visibility is exactly what's hardest to win in a category that large.
About this number
From the MythicLemon Marketplace Index, recomputed for this reporting period. Catalogue coverage is complete through May 2026. Methodology →